Adaptive bio-inspired wireless network routing for planetary surface exploration

Richard Alena, Charles Lee
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引用次数: 1

Abstract

Wireless mobile networks suffer connectivity loss when used in a terrain that has hills and valleys when line of sight is interrupted or range is exceeded. To resolve this problem and achieve acceptable network performance, we have designed an adaptive, configurable, hybrid system to automatically route network packets along the best path between multiple geographically dispersed modules. This is very useful in planetary surface exploration, especially for ad-hoc mobile networks, where computational devices take an active part in creating a network infrastructure, and can actually be used to route data dynamically and even store data for later transmission between networks. Using inspiration from biological systems, this research proposes to use ant trail algorithms with multi-layered information maps (topographic maps, RF coverage maps) to determine the best route through ad-hoc networks at real time. The determination of best route is a complex one, and requires research into the appropriate metrics, best method to identify the best path, optimizing traffic capacity, network performance, reliability, processing capabilities and cost. Real ants are capable of finding the shortest path from their nest to a food source without visual sensing through the use of pheromones. They are also able to adapt to changes in the environment using subtle clues. To use ant trail algorithms, we need to define the probability function. The artificial ant is, in this case, a software agent that moves from node to node on a network graph. The function to calculate the fitness (evaluate the better path) includes: length of the network edge, the coverage index, topology graph index, and pheromone trail left behind by other ant agents. Each agent modifies the environment in two different ways: In addition the agents are provided with some capabilities not present in real ants, but likely to help solving the problem at hand. For example each ant is able to determine how far away nodes are, what the RF coverage index is, topology favorable index and they all have a memory of which nodes they have already visited. Furthermore, we add the estimated values for next node by tracking the speed of current mobile units. The simulation shows that the method is feasible and more reliable. It is a feasible way to avoid node congestion and network interruptions without much decrease of network performance
行星表面探测的自适应仿生无线网络路由
当无线移动网络在有山丘和山谷的地形中使用时,当视线中断或范围超出时,会导致连接丢失。为了解决这个问题并获得可接受的网络性能,我们设计了一个自适应、可配置的混合系统,以自动沿着多个地理分散模块之间的最佳路径路由网络数据包。这在行星表面探测中非常有用,特别是对于ad-hoc移动网络,计算设备在创建网络基础设施中发挥积极作用,实际上可以用于动态路由数据,甚至存储数据以供以后在网络之间传输。本研究从生物系统中获得灵感,提出利用蚁迹算法与多层信息图(地形图、射频覆盖图)实时确定通过自组织网络的最佳路径。最佳路径的确定是一个复杂的问题,需要研究合适的度量标准、确定最佳路径的最佳方法、优化流量容量、网络性能、可靠性、处理能力和成本。真正的蚂蚁能够在没有视觉感知的情况下,通过使用信息素找到从巢穴到食物来源的最短路径。它们还能够利用微妙的线索来适应环境的变化。为了使用蚂蚁跟踪算法,我们需要定义概率函数。在这种情况下,人工蚂蚁是一个在网络图上从一个节点移动到另一个节点的软件代理。计算适应度(评估最佳路径)的函数包括:网络边缘长度、覆盖指数、拓扑图指数和其他蚂蚁agent留下的信息素踪迹。每个代理以两种不同的方式修改环境:此外,代理还提供了一些在真实蚂蚁中不存在的功能,但可能有助于解决手头的问题。例如,每只蚂蚁都能够确定节点有多远,射频覆盖指数是多少,拓扑有利指数是多少,它们都有已经访问过的节点的记忆。此外,我们通过跟踪当前移动单元的速度来添加下一个节点的估计值。仿真结果表明,该方法是可行的,具有较高的可靠性。这是一种可行的避免节点拥塞和网络中断的方法,同时又不会对网络性能造成太大的影响
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