Design and Evaluation of a Multi-source Multi-destination Real-time Application on Content Centric Network

A. Chakraborti, S. O. Amin, A. Azgin, R. Ravindran
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引用次数: 1

Abstract

Multi-source multi-destination class of applications can range from interactive AR/VR games and high-definition video conferencing to non real-time file sharing applications; and also includes similar applications in other environments including IoT and data center. These applications require efficient synchronization among the end points with varying level of loss and delay tolerance. Also application specific requirements like throughput, end-to-end latency and mobility of end points impose even more stringency. IP based solutions often fail to meet these requirements due to lack of efficient multicast. In this paper we study this problem in the context of multi-party video conferencing system, and propose an information-centric solution based on content-centric networking (CCN). CCN, with its innate support for multicast delivery and service centricity, is used to deliver content and control state in a secure and reliable manner. We address the challenge of synchronizing participant states for a real-time experience through a media agnostic notification framework aided by service functions in the CCN network. Then, we implement a proof-of-concept testbed appropriate for this architecture and demonstrate its impact using scalability, QoE and reliability metrics.
内容中心网络中多源多目标实时应用的设计与评价
多源多目的地类应用可以从交互式AR/VR游戏和高清视频会议到非实时文件共享应用;还包括其他环境中的类似应用,包括物联网和数据中心。这些应用程序需要在具有不同级别损失和延迟容忍度的端点之间进行有效的同步。此外,特定于应用程序的需求,如吞吐量、端到端延迟和端点的移动性,要求更加严格。由于缺乏有效的组播,基于IP的解决方案往往不能满足这些要求。本文以多方视频会议系统为背景,研究了这一问题,提出了一种基于内容中心网络(CCN)的以信息为中心的解决方案。CCN以其固有的对组播传递和业务中心性的支持,安全可靠地实现了内容传递和状态控制。通过CCN网络中的服务功能辅助的媒体无关通知框架,我们解决了同步参与者状态以获得实时体验的挑战。然后,我们实现一个适用于此体系结构的概念验证测试平台,并使用可伸缩性、QoE和可靠性指标演示其影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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