Towards a type theory for active objects

Oscar Nierstrasz, M. Papathomas
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引用次数: 33

Abstract

A key property of object-oriented languages is that they promote software reuse through inter-changeability or plug compatibility of software components that conform to the same message-passing interface. A characterization of such an interface is a type, and can be viewed as a constraint on the behaviour of an object. An object that conforms to the type meets the constraint. A subtype, in this view, is simply a stronger constraint: all objects that conform to a subtype also conform to the supertype. The nature of these constraints may vary, however, as may the rules for determining when one type is a subtype of another. The choice of characterization will depend on the computational model of a particular language and the way in which objects interact. We seek to develop a notion of type that will serve to characterize concurrent, active objects whose behaviour may not conform to a strict client/server model of interaction and communication.
对活动对象的类型理论
面向对象语言的一个关键属性是,它们通过遵循相同消息传递接口的软件组件的互换性或插件兼容性来促进软件重用。这种接口的特征是一种类型,可以看作是对象行为的约束。符合该类型的对象满足约束。在这个视图中,子类型只是一个更强的约束:所有符合子类型的对象也符合超类型。然而,这些约束的性质可能不同,就像确定一种类型何时是另一种类型的子类型的规则一样。表征的选择将取决于特定语言的计算模型和对象交互的方式。我们试图开发一种类型的概念,用于描述并发的活动对象,这些对象的行为可能不符合严格的客户机/服务器交互和通信模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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