Understanding differences among coding club students

Antti-Jussi Lakanen, Ville Isomöttönen, V. Lappalainen
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引用次数: 4

Abstract

Scholars and instructors have been carrying out a multitude of actions to increase students' interest in computer science during the past years. Still, there is a need for knowledge on how these attempts develop student interest. In this qualitative study, we construct illustrative categories out of students who have attended our K-12 coding club and game programming summer course activities. We found four categories: Inactivity, Lack of self-direction, Experimenting, and Professionalism. We also briefly project this abstraction onto a four-phase model of interest development.
了解编程俱乐部学生之间的差异
在过去的几年里,学者和教师已经开展了大量的行动来提高学生对计算机科学的兴趣。尽管如此,我们仍然需要了解这些尝试是如何培养学生兴趣的。在这个定性研究中,我们从参加我们的K-12编码俱乐部和游戏编程暑期课程活动的学生中构建了说明性类别。我们发现了四个类别:不活跃,缺乏自我指导,实验和专业。我们还简要地将这个抽象投射到兴趣开发的四阶段模型上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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