Effectiveness of Game Based Learning in Problem Based Learning

P. Hegade, Omkar Patil, A. Shettar
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Abstract

Problem based learning has been adapted by various universities and inscribed with perspectives based on the demographic challenges. The method known to be effective for producing lifelong learners and improve cognitive skills, has been experimented on several facades. Problems, being major drivers in the process, have been researched to design and the deliberate the most effective ways. Through this paper we propose a game based learning model which can be used as problems in a problem based learning framework. In contrast to learning activities supplied using more old-fashioned didactic methodologies, this strategy can be used to engage a student through meaningful activities. This paper presents a model to use game in problem based learning followed by a case study and its analysis. Giglane game was used in the process to analyze the effectiveness with respect to number of stakeholders and incidents reported. The method is validated for effectiveness and promises to be an effective strategy for reflections and self-directed learning attributes. The method directly supports the decomposition structure from the computational thinking methodology which can be combined with the problem based learning process.
基于博弈的学习在基于问题的学习中的有效性
基于问题的学习已经被许多大学采用,并融入了基于人口挑战的观点。这种方法对于培养终身学习者和提高认知技能是有效的,已经在几个立面上进行了实验。问题是这一过程中的主要驱动因素,我们对问题进行了研究,以设计和考虑最有效的方法。本文提出了一种基于博弈的学习模型,它可以作为基于问题的学习框架中的问题。与使用更老式的教学方法提供的学习活动相比,这种策略可以用来通过有意义的活动吸引学生。本文提出了一个在基于问题的学习中运用博弈的模型,并对其进行了案例分析。在这个过程中,我们使用了Giglane博弈来分析利益相关者数量和报告事件的有效性。该方法的有效性得到了验证,并有望成为反思和自主学习属性的有效策略。该方法直接支持计算思维方法的分解结构,可以与基于问题的学习过程相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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