The Perceptive Workbench: toward spontaneous and natural interaction in semi-immersive virtual environments

B. Leibe, Thad Starner, W. Ribarsky, Z. Wartell, D. Krum, B. Singletary, L. Hodges
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引用次数: 65

Abstract

The Perceptive Workbench enables a spontaneous, natural and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input devices and wired tracking. Objects are recognized and tracked when placed on the display surface. Through the use of multiple light sources, the object's 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected on-the-spot by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction and sweeping arm gestures. Such gestures can enhance selection, manipulation and navigation tasks. In this paper, the Perceptive Workbench is used for augmented reality gaming and terrain navigation applications, which demonstrate the utility and capability of the interface.
感知工作台:在半沉浸式虚拟环境中实现自发和自然的交互
感知工作台在物理世界和虚拟世界之间实现了自发、自然和畅通的接口。它使用基于视觉的交互方法,消除了有线输入设备和有线跟踪的需要。当物体放置在显示面上时,可以识别和跟踪。通过使用多个光源,可以捕获物体的3D形状并插入到虚拟界面中。这种能力允许自发,因为无论是预加载的对象还是用户当场选择的对象都可以成为物理图标。集成到相同的基于视觉的界面是能够识别3D手的位置,指向的方向和扫臂手势。这些手势可以增强选择、操作和导航任务。本文将感知工作台用于增强现实游戏和地形导航应用,验证了该界面的实用性和功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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