Magnifying glass-like user interface for game control

R. Kokaji, T. Nonaka, M. Yonezawa, Keisuke Kurinami, T. Hase
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引用次数: 2

Abstract

This paper proposes a game controller with a magnifying glass-like user interface in which contents of an output screen are changed according to the movements of the controller itself. First, we begin by analyzing the portable controller's movements and discussing detection sensors. Next, we detail the output display control parameters based on the movement parameters detected as input information. Finally, we give the results of an experiment with an embedded MPU and a small sensor that demonstrates the feasibility of our proposal. The proposed user interface enabled the control and operation of a portable game device without special input devices such as a keyboard or mouse.
放大镜般的游戏控制用户界面
本文提出了一种具有放大镜式用户界面的游戏控制器,其中输出屏幕的内容根据控制器本身的运动而改变。首先,我们开始分析便携式控制器的运动和讨论检测传感器。接下来,我们根据检测到的作为输入信息的运动参数详细说明输出显示控制参数。最后,我们给出了一个嵌入式微处理器和一个小型传感器的实验结果,证明了我们的建议的可行性。所提议的用户界面使得无需诸如键盘或鼠标等特殊输入设备即可控制和操作便携式游戏设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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