Categorizing Game Design Elements into Educational Game Design Fundamentals

Mifrah Ahmad
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引用次数: 11

Abstract

Educational games have become a highly prominent tool in schools to deliver an exciting learning experience. Large amount of literature discusses the importance of how educational games are designed has been highlighted that delivering learning through educational games design and how the game designers require crucial skills to design. Educational game design requires elements which are considered during the designing process. Looking at the projection of “ Game designing or the process of game design is a complex task, and it is still being investigated ” . Therefore, this chapter intends to discuss recent and prominent proposed game design elements that demonstrate their important characteristics in designing educational games. Consequently, two highly significant game design theorists with established fundamental elements of games are discussed. With critically understanding the elements, this chapter provides categorizing various existing game elements into established fundamental elements. Henceforth, it demonstrates a clearer overview of how game design elements can be categorized and applied. Future recommendations are also discussed.
将游戏设计元素划分为教育类游戏设计基础
教育类游戏已经成为学校提供令人兴奋的学习体验的重要工具。大量文献讨论了如何设计教育性游戏的重要性,强调通过教育性游戏设计来传递学习,以及游戏设计师如何需要关键的设计技能。教育类游戏设计需要在设计过程中考虑的元素。看看“游戏设计或游戏设计过程是一项复杂的任务,它仍在研究中”的投影。因此,本章将讨论最近出现的突出的游戏设计元素,这些元素在设计教育类游戏中具有重要的特征。因此,本文将讨论两位具有重要意义的游戏设计理论家,他们都确立了游戏的基本元素。通过批判性地理解这些元素,本章将各种现有游戏元素分类为已建立的基本元素。因此,本文将更清晰地阐述游戏设计元素的分类和应用。还讨论了今后的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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