A Game Theory-based Transportation System using Fog Computing for Passenger Assistance

Rahul Mishra, Preti Kumari, Hari Prabhat Gupta, Diksha Shrivastava, Tanima Dutta, D. Suh, M. J. Piran
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引用次数: 1

Abstract

With the expeditious evolution in technology, recent years have witnessed significant growth in passenger assistance applications in the transportation system. Such applications have varying demands for resources and quality of services. This paper presents a Fog computing based transportation system. The system uses multiple Fog devices to provide assistance to the passengers. The passengers and vehicles work as end-users and the Edge devices in the system, respectively. A passenger generates a task and using the Edge device forwards it to the Fog devices for further processing. Selected Fog devices parallel process the fraction of the task, so that the complete task processes within the given time constraint. We use the gamma function based reputation model of Fog devices, which provides the confidence to complete a given task successfully. We present a Knapsack based task offloading algorithm, which helps to fully utilize the resources of the Fog devices. We also present a competitive game model and near Nash Equilibrium solution for estimating the optimal value of the fraction of the task process at Fog devices. Finally, we develop a prototype and present results to investigate the performance of the propose system.
基于博弈论的雾计算客运辅助交通系统
随着科技的飞速发展,近年来在交通系统中的乘客辅助应用有了显著的增长。这些应用程序对资源和服务质量有不同的需求。提出了一种基于雾计算的交通运输系统。该系统使用多个Fog设备为乘客提供帮助。乘客和车辆分别作为终端用户和边缘设备在系统中工作。乘客生成任务并使用Edge设备将其转发给Fog设备进行进一步处理。选定的Fog设备并行处理部分任务,从而在给定的时间约束内完成任务处理。我们使用基于gamma函数的Fog设备信誉模型,该模型为成功完成给定任务提供了信心。我们提出了一种基于背包的任务卸载算法,该算法有助于充分利用Fog设备的资源。我们还提出了一个竞争博弈模型和近似纳什均衡解,用于估计雾设备任务过程的分数的最优值。最后,我们开发了一个原型,并给出了结果来研究该系统的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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