Stereo Reconstruction of Building Interiors with a Vertical Structure Prior

Bernhard Zeisl, C. Zach, M. Pollefeys
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引用次数: 8

Abstract

Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous systems, and for efficient visualization of interior spaces. Since computational stereo is a highly ill-posed problem for the typically weakly textured, specular, and even sometimes transparent indoor environments, one has to incorporate very strong prior assumptions on the observed geometry. A natural assumption for building interiors is that open space is bounded (i) by parallel ground and ceiling planes, and (ii) by vertical (not necessarily orthogonal) wall elements. We employ this assumption as a strong prior in dense depth estimation from stereo images. The additional assumption of smooth vertical elements allows our approach to fill in plausible extensions of e.g. walls in case of (non-vertical) occlusions. It is also possible to explicitly detect non-vertical regions in the images, and to revert to more general stereo methods only in those areas. We demonstrate our method on several challenging stereo images of office environments.
优先考虑垂直结构的建筑内部立体重建
基于图像的室内环境三维地图计算是一项非常具有挑战性的任务,但也是基于视觉的自主系统导航和路径规划以及有效可视化室内空间的有用步骤。由于对于典型的弱纹理、高光、甚至有时透明的室内环境来说,计算立体是一个高度病态的问题,因此必须在观察到的几何形状上结合非常强的先验假设。对建筑内部的自然假设是,开放空间由(i)平行的地面和天花板平面和(ii)垂直的(不一定是正交的)墙壁元素包围。我们将这个假设作为立体图像密集深度估计的强先验。平滑垂直元素的额外假设允许我们的方法在(非垂直)闭塞的情况下填充合理的延伸,例如墙壁。还可以显式地检测图像中的非垂直区域,并仅在这些区域恢复到更一般的立体方法。我们在办公环境的几个具有挑战性的立体图像上展示了我们的方法。
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