Information technology for creating intelligent computer programs for training in algorithmic tasks. Part 1: Mathematical foundations

A. Kulik, A. Chukhray, O. Havrylenko
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引用次数: 3

Abstract

The existing education system (in particular higher education) due to its focus on basic knowledge is quite inert and cannot satisfy the needs of the modern labor market, which is rapidly developing. Some professions transform or disappear, while the others appear almost every day. Today the employers need specialists with certain skills and abilities, who are able to develop them and adapt to specific projects. That is why short-term courses are very popular today, especially online and with a mentor — a specialist in a particular field. At the same time, graduates of such courses are mostly unable to solve complex problems and make competent decisions on their own. There is a requirement of creation of training programs for testing the development and implementation of tools for productive knowledge and skills transferring in a particular field. The article shows a possible approach to provide some interactivity to computer tutoring tools in addition to the game principle, information visualization and other techniques that have already proven themselves in information systems. It will give an opportunity to create a platform that can accumulate new technologies, integrating them into a digital tutoring environment that can be adapted to each student.
为训练算法任务而创建智能计算机程序的信息技术。第一部分:数学基础
现有的教育体系(特别是高等教育)由于偏重于基础知识的教育,已经相当惰性,不能满足快速发展的现代劳动力市场的需求。有些职业改变或消失,而其他职业几乎每天都在出现。今天,雇主需要具有一定技能和能力的专家,他们能够发展这些技能并适应特定的项目。这就是为什么短期课程如今非常流行的原因,尤其是在线课程,而且有导师——某一领域的专家。与此同时,这些课程的毕业生大多无法独立解决复杂的问题并做出合理的决策。需要制定培训计划,以测试特定领域中生产性知识和技能转移工具的开发和实施。本文展示了一种可能的方法,除了游戏原理,信息可视化和其他已经在信息系统中证明自己的技术之外,还可以为计算机辅导工具提供一些交互性。它将提供一个机会,创建一个可以积累新技术的平台,将它们整合到一个可以适应每个学生的数字辅导环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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