Interactive evolutionary modelling and simulation of discrete-event systems using prototypical objects

V. Janousek, E. Kironsky
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引用次数: 1

Abstract

In this paper, we describe an alternative approach to the traditional class-based approach of building simulation models using object-oriented languages. We use the Discrete EVent Systems specification (DEVS) formalism implemented by prototypical objects. The main reason why we use prototype-based object orientation for simulation modelling is the fact that it offers the level of flexibility that we need for interactive evolutionary modelling and simulation, which is used for simulation-based development of systems without exact specifications. We introduce a reflective framework model that constructs, inspects and edits the models specified using DEVS. The meta-object protocol of this framework allows the models to be constructed from scratch and inspected and edited during run-time. Interactive evolutionary modelling and simulation is supported by a visual tool set which has been highly influenced by the user interface of Self, an object-oriented language based on prototypical objects.
使用原型对象的离散事件系统的交互进化建模和仿真
在本文中,我们描述了使用面向对象语言构建仿真模型的传统基于类方法的替代方法。我们使用由原型对象实现的离散事件系统规范(DEVS)形式化。我们使用基于原型的面向对象进行仿真建模的主要原因是,它为我们提供了交互式进化建模和仿真所需的灵活性,这用于没有精确规范的基于仿真的系统开发。我们引入了一个反射式框架模型,用于构建、检查和编辑使用DEVS指定的模型。该框架的元对象协议允许从头构建模型,并在运行时对其进行检查和编辑。交互式进化建模和仿真由可视化工具集支持,该工具集受到基于原型对象的面向对象语言Self的用户界面的高度影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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