Using a rendering engine to support the development of immersive virtual reality applications

S. R. D. Santos, J. Oliveira, Luciane Machado Fraga, P. R. Trenhago, S. M. Malfatti
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引用次数: 3

Abstract

This work presents the features of a exible realtime 3D graphics engine aimed at the development of multimedia applications and collaborative virtual environments. The engine, called EnCIMA (engine for collaborative and immersive multimedia applications), enables a quick development process of applications by providing a high level interface, which has been implemented using the C++ object-oriented programming paradigm. Important characteristics of the engine are the integration of several real time graphics techniques needed by visualization applications; access to network connection management to support collaboration; 3D sound capability; the support to various specialized interaction equipments such as 3D mice, haptic devices, 3D motion trackers, data-gloves, joypads, force feedback joysticks, and; the capacity to have rendering computation and Physics simulation assigned to GPUs and PPUs, respectively. The engine also enables the developer to choose how the scene should be rendered to, i.e. using standard display devices, stereoscopy, or even several simultaneous projection for spatially immersive displays. As part of the evaluation process, we have compared the performance of EnCIMA to a game engine and two scene graph toolkits, through the use of a testbed application.
使用渲染引擎来支持沉浸式虚拟现实应用程序的开发
这项工作提出了一个灵活的实时3D图形引擎的特点,旨在开发多媒体应用程序和协作虚拟环境。这个引擎被称为EnCIMA(用于协作和沉浸式多媒体应用程序的引擎),它通过提供一个使用c++面向对象编程范例实现的高级接口,实现了应用程序的快速开发过程。该引擎的重要特点是集成了可视化应用所需的几种实时图形技术;访问网络连接管理以支持协作;3D音效;支持各种专业交互设备,如3D鼠标、触觉设备、3D运动跟踪器、数据手套、手柄、力反馈操纵杆等;将渲染计算和物理模拟分别分配给gpu和ppu的能力。该引擎还使开发者能够选择如何渲染场景,即使用标准显示设备,立体,甚至是几个同步投影来实现空间沉浸式显示。作为评估过程的一部分,我们通过使用一个测试平台应用程序,将EnCIMA的性能与一个游戏引擎和两个场景图形工具包进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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