Developing and Exploiting 3D Textured Models for a Serious Game Application

Georgia Kontogianni, Christos Koutsaftis, M. Skamantzari, A. Georgopoulos, Christina Chrysanthopoulou
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引用次数: 8

Abstract

In the field of Cultural Heritage there are many Serious Games applications. 3D models of cultural heritage objects created with 3D modelling methods preserving realism and detail can be a very useful tool for Serious Games if exploited correctly and suitably. In this paper a composite SG application is developed and presented using such realistic 3D models produced by Geomatics techniques. The construction of these 3D models is presented along with the application, which consists of three different options for the user: A virtual navigation to the site with some questions, a visit to the museum of a monument and an educational quiz game concerning the architectural reconstruction of this monument.
开发和利用3D纹理模型的一个严肃的游戏应用程序
在文化遗产领域有许多严肃游戏的应用。使用3D建模方法创造的3D文化遗产模型,如果能够正确且适当地利用,将能够保留真实感和细节,从而成为严肃游戏的一个非常有用的工具。在本文中,开发和介绍了一个复合的SG应用程序,利用这些逼真的三维模型产生的地理信息技术。这些3D模型的构建与应用程序一起呈现,它由用户的三个不同选项组成:一个带有一些问题的虚拟导航网站,一个纪念碑博物馆的参观和一个关于这座纪念碑建筑重建的教育问答游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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