EDGE: an easy design tool of game event for rapid game development

Hwan-Soo Yoo, Seong-Whan Kim, Ok-Hue Cho
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引用次数: 0

Abstract

We propose EDGE (An Easy Design Tool of Game Event for Rapid Game Development), with it game designers can make game events and effects without detailed programming skill. In the typical game design phase, the programming of game events is time consuming, non-productive, and burden to programmers; moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE based game design process which clearly guarantees independence of game planning/design phase from the game programming phase. In the game design phase, game designer make events/effects without programming details. After verification of design process by EDGE preview, we can proceed to the game implementation phase, where we can use EDGE generated game source codes. We design and implement EDGE on OpenGL platform, applied EDGE on the development of two major genres of game contents, and the experimental results show that we can increase the productivity and the design maintenance.
EDGE:一个简单的游戏事件设计工具,用于快速的游戏开发
我们提出EDGE(游戏事件快速开发的简单设计工具),游戏设计师可以使用它制作游戏事件和效果,而无需详细的编程技能。在典型的游戏设计阶段,游戏事件的编程是耗时的,非生产性的,并且是程序员的负担;此外,对于非程序员来说,这是一项非常困难的任务。在本文中,我们提出了基于EDGE的游戏设计过程,它清楚地保证了游戏规划/设计阶段与游戏编程阶段的独立性。在游戏设计阶段,游戏设计师在没有编程细节的情况下制作事件/效果。在EDGE预览验证设计过程后,我们可以进入游戏实施阶段,在那里我们可以使用EDGE生成的游戏源代码。我们在OpenGL平台上设计并实现了EDGE,并将EDGE应用于两大类游戏内容的开发,实验结果表明,我们可以提高生产率和设计维护。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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