Developing cooperative learning and TV-like quizzes to improve students' motivation in higher education

Ó. Fresnedo, P. M. Castro, A. Dapena, Francisco Laport López
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Abstract

In this work, we present an instructional methodology which combines the use of Cooperative Learning (CL) and Team Game Tournaments (TGT) for the design of motivating learning activities in higher education. It was proposed as an alternative to the traditional instructional method for theoretical lectures based on a unidirectional transmission of information from the professor to students with minimum interaction. This traditional methodology is in general monotonous and discouraging for students. However, neuroscience and pedagogical studies suggest the importance of generating emotion and motivation for students to achieve better comprehension and more significant learning. Following the steps defined by the action-research in the educational context, we have elaborated an action plan which includes the design of learning activities based on active methodologies with an appealing format for students with the objective of improving their motivation and involvement for the theoretical content of the subjects. We have also gathered some evidence based on the students' opinions and performance to assess the impact of the methodology. These results show positive signs about the impact of this variation in the instructional methodology as students feel more motivated and excited when they learn from this type of activities.
在高等教育中发展合作学习和电视测验,提高学生的学习动机
在这项工作中,我们提出了一种结合合作学习(CL)和团队游戏比赛(TGT)的教学方法,用于高等教育中激励学习活动的设计。它被提出作为一种替代传统的理论讲座教学方法,这种方法基于教授向学生单向传递信息,互动最少。这种传统的方法对学生来说通常是单调和令人沮丧的。然而,神经科学和教育学研究表明,培养情感和动机对学生更好地理解和更有意义的学习很重要。根据行动研究在教育背景下定义的步骤,我们制定了一项行动计划,其中包括基于积极方法的学习活动设计,以吸引学生的形式,目的是提高他们对学科理论内容的动机和参与度。我们还根据学生的意见和表现收集了一些证据,以评估该方法的影响。这些结果显示了这种教学方法变化的积极影响,因为当学生从这种类型的活动中学习时,他们会感到更有动力和兴奋。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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