Finding a rhythm: The mediality of researching digital skill as process

Frédérik Lesage, Nicole K. Stewart, Song Tang
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Abstract

Our objective for this article is to illustrate the importance of understanding digital skill as process by taking its mediality—interweaving tools, technologies, and media—into consideration. Drawing on 12 case studies with participants performing digital tasks, we use Ingold’s four phases of skill (getting ready, setting out, carrying on, and finishing off) to research and represent the rhythm of digital skill. By using medialities of inscription, scripting, and annotation, we demonstrate how researchers can use mediality to perceive rhythms of digital skill without being physically co-located in the performance. As different medialities enable and constrain the perception and descriptions of digital skill, we develop spotlines as a method that combines different medialities particularly well suited for describing and comparing the temporal order of phases for performing digital skill by rendering each performer’s pace and intensity.
寻找节奏:研究数字技能作为过程的媒介性
我们这篇文章的目标是通过考虑其媒介性(交织工具、技术和媒体)来说明将数字技能理解为过程的重要性。通过对12个参与者执行数字任务的案例研究,我们使用英戈尔德的四个技能阶段(准备、开始、继续和完成)来研究和代表数字技能的节奏。通过使用铭文、脚本和注释等媒介,我们展示了研究人员如何使用媒介来感知数字技能的节奏,而无需在表演中物理地共处。由于不同的媒介促进和限制了数字技能的感知和描述,我们开发了点线作为一种结合不同媒介的方法,特别适合通过呈现每个表演者的速度和强度来描述和比较数字技能表演阶段的时间顺序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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