Shading primitives: finding folds and shallow grooves

J. Haddon, D. Forsyth
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引用次数: 34

Abstract

Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively easy to construct matching processes for such patterns that are robust to interreflections. We call regions with these patterns "shading primitives". Folds and grooves on surfaces provide two examples of shading primitives; the shading pattern is relatively independent of surface shape at a fold or a groove, and the pattern is localised. We show that the pattern of shading can be predicted accurately by a simple model, and derive a matching process from this model. Both groove and fold matchers are shown to work well on images of real scenes.
底纹原语:寻找褶皱和浅凹槽
漫射相互反射所产生的效果使目前的阴影形状理论不能令人满意。我们表明,遥远的辐射表面产生辐射效应在低空间频率。这意味着,如果一个阴影图案有一个小的支持区域,环境中看不见的表面只能产生在支持区域缓慢变化的效果。因此,为这种模式构建匹配过程相对容易,这种模式对相互反射具有鲁棒性。我们称具有这些模式的区域为“底纹原语”。表面上的褶皱和沟槽提供了两个阴影原语的例子;遮阳图案相对独立于褶皱或凹槽处的表面形状,并且图案是局部化的。我们证明了一个简单的模型可以准确地预测阴影的模式,并从这个模型中推导出一个匹配过程。槽和折叠匹配器都显示在真实场景的图像上工作得很好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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