Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness

Markus Hirsimäki, Paula Alavesa, Leena Arhippainen
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Abstract

Mobile phones are a popular platform for gaming in addition to being the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We used a constructive approach in this study. A mobile game developed during the study, Between Beats, was used to survey the influence of interstitial advertisement on selected aspects of player experience. The study was conducted by deploying the game to Google Play and guiding the players, after gameplay, to an online survey. The survey was answered by 51 participants who were divided randomly into four groups based on how much they were subjected to interstitial or rewarded advertisements while playing. Our results show that embedding rewarded advertisements to a situation where there already is interstitial advertisements, resulted in reduction of perceived advertisement intrusiveness and increase in advertisements viewed. Player engagement remained constant in all groups. Our findings complement earlier findings on the use of rewarded advertisements in mobile games.
Between Beats:将玩家粘性与广告频率和侵入性联系起来
手机是最受欢迎的游戏平台,也是最普遍的平台。植入广告和插页式广告的免费游戏盈利是手机游戏开发商的主要收入来源之一。我们在这项研究中采用了建设性的方法。在研究期间开发的一款手机游戏《Between Beats》被用于调查插页广告对玩家体验某些方面的影响。该研究是通过将游戏投放到Google Play并引导玩家在游戏结束后进行在线调查而进行的。51名参与者根据他们在玩游戏时看到插页广告或奖励广告的次数被随机分为四组。我们的研究结果表明,在已经有插页式广告的情况下嵌入奖励广告,可以减少对广告侵入性的感知,增加广告的浏览量。所有小组的玩家粘性都保持不变。我们的发现补充了之前关于在手机游戏中使用奖励广告的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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