Coaching through smart objects

Chris Baber, A. Khattab, J. Hermsdörfer, A. Wing, M. Russell
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引用次数: 1

Abstract

We explore the ways in which smart objects can be used to cue actions as part of coaching for Activities of Daily Living (ADL) following brain damage or injury, such as might arise following a stroke. In this case, appropriate actions are cued for a given context. The context is defined by the intention of the users, the state of the objects and the tasks for which these objects can be used. This requires objects to be instrumented so that they can recognize the actions that users perform. In order to provide appropriate cues, the objects also need to be able to display information to users, e.g., by changing their physical appearance or by providing auditory output. We discuss the ways in which information can be displayed to cue user action.
通过智能对象进行指导
我们探索如何使用智能对象来提示行为,作为脑损伤或损伤(例如中风后可能出现的损伤)后日常生活活动(ADL)指导的一部分。在这种情况下,针对给定的上下文提示适当的操作。上下文由用户的意图、对象的状态以及可以使用这些对象的任务来定义。这需要对对象进行检测,以便它们能够识别用户执行的操作。为了提供适当的线索,物体还需要能够向用户显示信息,例如,通过改变其物理外观或提供听觉输出。我们将讨论显示信息以提示用户操作的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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