Design and implementation of multi-dimensional flexible antena-like hair motivated by ‘Aho-Hair’ in Japanese anime cartoons: Internal state expressions beyond design limitations

Kazuhiro Sasabuchi, Youhei Kakiuchi, K. Okada, M. Inaba
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引用次数: 1

Abstract

Recent research in psychology argue the importance of “context” in emotion perception. According to these recent studies, facial expressions do not possess discrete emotional meanings; rather the meaning depends on the social situation of how and when the expressions are used. These research results imply that the emotion expressivity depends on the appropriate combination of context and expression, and not the distinctiveness of the expressions themselves. Therefore, it is inferable that relying on facial expressions may not be essential. Instead, when appropriate pairs of context and expression are applied, emotional internal states perhaps emerge. This paper first discusses how facial expressions of robots limit their head design, and can be hardware costly. Then, the paper proposes a way of expressing context-based emotions as an alternative to facial expressions. The paper introduces the mechanical structure for applying a specific non-facial contextual expression. The expression was originated from Japanese animation, and the mechanism was applied to a real desktop size humanoid robot. Finally, an experiment on whether the contextual expression is capable of linking humanoid motions and its emotional internal states was conducted under a sound-context condition. Although the results are limited in cultural aspects, this paper presents the possibilities of future robotic interface for emotion-expressive and interactive humanoid robots.
受日本动漫“阿胡-毛”启发的多维柔性天线状毛发的设计与实现:超越设计限制的内部状态表达
最近的心理学研究论证了“情境”在情绪感知中的重要性。根据这些最近的研究,面部表情并不具有离散的情感含义;相反,其含义取决于如何以及何时使用这些表达的社会情境。这些研究结果表明,情绪的表达能力取决于语境和表情的适当结合,而不是表情本身的独特性。因此,可以推断,依赖面部表情可能不是必要的。相反,当适当的语境和表达被应用时,情绪的内在状态可能会出现。本文首先讨论了机器人的面部表情如何限制它们的头部设计,并且可能是昂贵的硬件。然后,本文提出了一种基于情境的情感表达方式,作为面部表情的替代方法。本文介绍了应用特定的非面部语境表达的机械结构。该表达来源于日本动画,并将该机构应用于真实桌面大小的人形机器人。最后,在声音-语境条件下,对语境表达是否能够将类人动作与其情感内部状态联系起来进行了实验。虽然结果在文化方面受到限制,但本文提出了未来机器人界面的可能性,用于情感表达和交互式人形机器人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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