Towards Large Scale Ad-hoc Teamwork

Elnaz Shafipour Yourdshahi, Thomas Pinder, Gauri Dhawan, L. Marcolino, P. Angelov
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引用次数: 8

Abstract

In complex environments, agents must be able to cooperate with previously unknown team-mates, and hence dynamically learn about other agents in the environment while searching for optimal actions. Previous works employ Monte Carlo Tree Search approaches. However, the search tree increases exponentially with the number of agents, and only scenarios with very small team sizes have been explored. Hence, in this paper we propose a history-based version of UCT Monte Carlo Tree Search, using a more compact representation than the original algorithm. We perform several experiments with a varying number of agents in the level-based foraging domain, an important testbed for ad-hoc teamwork. We achieve better overall performance than the state-of-the-art and better scalability with team size. Additionally, we contribute an open-source version of our system, making it easier for the research community to use the level-based foraging domain as a benchmark problern for ad-hoc teamwork.
面向大规模的临时团队合作
在复杂的环境中,智能体必须能够与以前未知的队友合作,从而动态地了解环境中的其他智能体,同时寻找最佳行动。以前的作品采用蒙特卡洛树搜索方法。然而,搜索树随着代理的数量呈指数增长,并且只探索了团队规模非常小的场景。因此,在本文中,我们提出了一种基于历史的UCT蒙特卡洛树搜索版本,使用比原始算法更紧凑的表示。我们在基于水平的觅食领域(ad-hoc团队合作的重要测试平台)中使用不同数量的代理进行了几个实验。我们实现了比最先进的更好的整体性能和团队规模更好的可扩展性。此外,我们贡献了我们系统的开源版本,使研究社区更容易使用基于级别的觅食域作为临时团队合作的基准问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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