A Vector-like Architecture for Raster Graphics

Varol Akman, P. Hagen, A. Kuijk
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引用次数: 6

Abstract

Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interaction facilities. One may try to speed up the entire classical image generation pipeline using much processing power but this would clearly lessen the advantages of raster workstations as popular, relatively inexpensive devices. This paper continues our work in restructuring the functional model (first formulated by Ingrid Carlbom) for high-performance architectures. Central to our approach is a visible concern about the underlying data structures used to represent the geometric objects. This originates from the conviction that only through careful design of appropriate graphics data structures and algorithms one can profitably map software tasks into hardware, specifically VLSI. Here we elaborate on a novel object description scheme called "pattern representation" and its envisioned usage. Our work is decidedly in contrast with several current research efforts in the area of graphics hardware where it is commonplace to simply put several processors into a cooperative effort to share the total burden, with each processor taking responsibility for part of the work.
一个类似矢量的栅格图形架构
栅格图形虽然擅长于实现真实和经济的图像生成,但缺乏有用的(例如高级的)和快速的(例如几乎实时的)交互设施。人们可能会尝试使用大量的处理能力来加速整个经典图像生成管道,但这显然会降低栅格工作站作为流行的、相对便宜的设备的优势。本文继续我们的工作,重构高性能架构的功能模型(首先由Ingrid Carlbom提出)。我们的方法的核心是对用于表示几何对象的底层数据结构的明显关注。这源于一种信念,即只有通过精心设计适当的图形数据结构和算法,才能将软件任务映射到硬件中,特别是VLSI。在这里,我们详细介绍了一种称为“模式表示”的新型对象描述方案及其设想的用法。我们的工作与当前图形硬件领域的一些研究工作形成鲜明对比,在图形硬件领域,通常只是简单地将几个处理器放入协作工作中以分担全部负担,每个处理器承担部分工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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