CamBridge: a bridge of camera aesthetic between virtual environment designers and players

Chanchan Xu, Guangzheng Fei, Honglei Han
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引用次数: 0

Abstract

The designer of the virtual environment have been trying for decades to provide the player with more enjoyable, comfortable and also informative user experiences, and yet still fail to ensure that the player follow the preset instructions and even implicit suggestions faithfully and naturally, due to the designer's invisibility during runtime, and the player's individual diversity and individual impromptu in manipulations. We believe that the camera is the mainly messenger for the designer and the player to communicate, and intend to build a bridge between them. By binding the designer's aesthetic ideas to the parameters of the camera's movement, we enable the player to roam in the virtual scene with the guidance from the designer. We also propose a navigation guiding language (NGL) to assist the binding and the guiding process. A user study is made to evaluate the performance of our method. Experiments and questionnaires have shown that our method can offer a more attentive and pleasing experience to the player with implicit guidance.
剑桥:虚拟环境设计师和玩家之间的相机美学桥梁
几十年来,虚拟环境的设计师一直在努力为玩家提供更愉快、舒适和信息丰富的用户体验,但由于设计师在运行时的不可见性,以及玩家的个体多样性和个人即兴操作,仍然无法确保玩家忠实而自然地遵循预设的指示甚至隐含的建议。我们认为镜头是设计师和玩家交流的主要信使,并打算在他们之间架起一座桥梁。通过将设计师的美学理念与摄像机的运动参数结合在一起,我们让玩家能够在设计师的引导下在虚拟场景中漫游。我们还提出了一种导航引导语言(NGL)来辅助绑定和引导过程。通过用户研究来评估我们的方法的性能。实验和问卷调查表明,我们的方法可以通过隐含引导为玩家提供更专注且更愉悦的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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