Michel Bellemans, D. Lamrnens, J. D. Sloover, Tom De Vleeschauwer, Evarest Schoofs, W. Jordens, B. V. Steenhuyse, J. Mangelschots, S. Selleri, Charles Hamesse, Timothée Fréville, R. Haeltermani
{"title":"Training Firefighters in Virtual Reality","authors":"Michel Bellemans, D. Lamrnens, J. D. Sloover, Tom De Vleeschauwer, Evarest Schoofs, W. Jordens, B. V. Steenhuyse, J. Mangelschots, S. Selleri, Charles Hamesse, Timothée Fréville, R. Haeltermani","doi":"10.1109/IC3D51119.2020.9376336","DOIUrl":null,"url":null,"abstract":"Virtual Reality applications have become mainstream, not only for gamers, but also (to a lesser extent) for industry, where they can be used for training in settings that would be too dangerous, or too expensive, to replicate in real life. In this paper we give a description of a recent Virtual Reality application that was built in close collaboration between the Royal Military Academy, the Belgian Navy and industry to allow future fire-fighters to be trained in a virtual reproduction of a ship's quarters. Not only does this development serve to enhance the training syllabus but it also paves the way for future innovation according to the “Triple Helix” concept.","PeriodicalId":159318,"journal":{"name":"2020 International Conference on 3D Immersion (IC3D)","volume":"89 1-2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on 3D Immersion (IC3D)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3D51119.2020.9376336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Virtual Reality applications have become mainstream, not only for gamers, but also (to a lesser extent) for industry, where they can be used for training in settings that would be too dangerous, or too expensive, to replicate in real life. In this paper we give a description of a recent Virtual Reality application that was built in close collaboration between the Royal Military Academy, the Belgian Navy and industry to allow future fire-fighters to be trained in a virtual reproduction of a ship's quarters. Not only does this development serve to enhance the training syllabus but it also paves the way for future innovation according to the “Triple Helix” concept.