A Practical Stereo System based on Regularization and Texture Projection

ICINCO-RA Pub Date : 1900-01-01 DOI:10.5220/0002167800050012
Federico Tombari, K. Konolige
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引用次数: 6

Abstract

In this paper we investigate the suitability of stereo vision for robot manipulation tasks, which require highfidelity real-time 3D information in the presence of motion. We compare spatial regularization methods for stereo and spacetime stereo, the latter relying on integration of information over time as well as space. In both cases we augment the scene with textured projection, to alleviate the well-known problem of noise in lowtextured areas. We also propose a new spatial regularization method, local smoothing, that is more efficient than current methods, and produces almost equivalent results. We show that in scenes with moving objects spatial regularization methods are more accurate than spacetime stereo, while remaining computationally simpler. Finally, we propose an extension of regularization-based algorithms to the temporal domain, so to further improve the performance of regularization methods within dynamic scenes.
一种实用的基于正则化和纹理投影的立体系统
在本文中,我们研究了立体视觉在机器人操作任务中的适用性,这些任务需要高保真的实时3D信息。我们比较了立体和时空立体的空间正则化方法,后者依赖于信息随时间和空间的整合。在这两种情况下,我们都用纹理投影来增强场景,以缓解低纹理区域中众所周知的噪声问题。我们还提出了一种新的空间正则化方法——局部平滑,它比现有的方法更有效,并且产生几乎相同的结果。我们表明,在有运动物体的场景中,空间正则化方法比时空立体更准确,同时计算更简单。最后,我们提出了将基于正则化的算法扩展到时域,从而进一步提高正则化方法在动态场景中的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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