“The Mystery of the Raddlesham Mumps”: a Case Study for Combined Storytelling in a Theatre Play and Virtual Reality

L. Dam, Abigail L. M. Webb, Liam Jarvis, P. Hibbard, M. Linley
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引用次数: 1

Abstract

“The Mystery of the Raddlesham Mumps” is a poem by Murray Lachlan Young, aimed at both children and adults. This poem has been adapted as a theatre play with a short prequel as a Virtual Reality (VR) / tablet app. We used this unique combination to explore the potential interaction between these different media elements for the level of “pres-ence” and “immersion” in the story (i.e. the level to which one can imagine oneself within the story at the expense of the sense of physical time and space). The theatre audience had the opportunity to play the VR / tablet app in the foyer before the performance started. After the performance, a questionnaire measured participants' level of immersion and presence in the theatre play and their enjoyment of both play and app. The results showed that people of all ages interacted with and liked the app. Ratings for the play were also high and did not depend on prior engagement with the app. However, the play was liked more by adults than children, and the reverse was true for the app, suggesting a potential generation shift in multimedia story telling.
《拉德尔沙姆流行性腮腺炎之谜》:戏剧与虚拟现实结合叙事的案例研究
《拉德尔沙姆流行性腮腺炎之谜》是默里·拉克兰·杨的一首诗,面向儿童和成人。这首诗已被改编为戏剧剧本,并作为虚拟现实(VR) /平板电脑应用程序的简短前传。我们使用这种独特的组合来探索这些不同媒体元素之间的潜在互动,以达到故事中的“存在”和“沉浸”水平(即人们可以在牺牲物理时间和空间的情况下想象自己在故事中的水平)。剧院观众有机会在演出开始前在大厅里玩VR /平板电脑应用程序。性能后,问卷测量了参与者的沉浸和出现在剧院和他们享受玩的游戏和应用。结果显示,各个年龄段的人交流,喜欢玩的应用。评级也高,不依赖于应用程序之前参与。然而,这出戏被成年人比儿童更喜欢,和应用情况却相反,表明潜在的一代多媒体讲故事的转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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