Finger-based manipulation in immersive spaces and the real world

E. Chapoulie, Theophanis Tsandilas, L. Oehlberg, W. Mackay, G. Drettakis
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引用次数: 11

Abstract

Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user's sense of presence and improve performance by allowing users to transfer existing skills and expertise from real to virtual environments. However, limitations of current Virtual Reality technologies, e.g., low-fidelity real-time physics simulations and tracking problems, make it difficult to ascertain the full potential of finger-based 3D manipulation techniques. This paper decomposes 3D object manipulation into the component movements, taking into account both physical constraints and mechanics. We fabricate five physical devices that simulate these movements in a measurable way under experimental conditions. We then implement the devices in an immersive environment and conduct an experiment to evaluate direct finger-based against ray-based object manipulation. The key contribution of this work is the careful design and creation of physical and virtual devices to study physics-based 3D object manipulation in a rigorous manner in both real and virtual setups.
身临其境的空间和现实世界中基于手指的操作
沉浸式环境近似于与物理3D对象的自然交互,旨在通过允许用户将现有技能和专业知识从真实环境转移到虚拟环境中,从而增加用户的存在感并提高性能。然而,当前虚拟现实技术的局限性,例如,低保真实时物理模拟和跟踪问题,使得难以确定基于手指的3D操作技术的全部潜力。在考虑物理约束和力学约束的前提下,将三维物体操作分解为组件运动。我们制造了五个物理装置,在实验条件下以可测量的方式模拟这些运动。然后,我们在沉浸式环境中实现了这些设备,并进行了一个实验,以评估直接基于手指的对象操作与基于光线的对象操作。这项工作的关键贡献是仔细设计和创建物理和虚拟设备,以严格的方式在真实和虚拟设置中研究基于物理的3D对象操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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