From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities

P. Beça, Mónica Aresta
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Abstract

Creating engaging opportunities for young people to know more about nature can act as a trigger for environmental awareness and internalization of the importance of preserving nature and the balance of ecosystems. As recent work in the field of educational research establishes a relationship between students’ involvement in the creation of games and an increase in the interest about the addressed themes, this paper introduces the Gamers4Nature+ project - an Erasmus+ project that aims to raise young student’s awareness on the importance of environmental and biodiversity preservation through the creation of digital games. The project articulates in three axes: teacher training, students’ involvement, and dissemination by students. 12 upper-secondary teachers and more than 120 students from four different countries were involved in the game-creation activities. Results indicate that the Gamers4Nature+ project’s approach can support the different educational stakeholders to develop digital games addressing environmental and sustainable issues, thus leading to a greater awareness of the importance of protecting nature and the environment
从玩家到游戏创造者:通过游戏创造活动促进环境和可持续教育
为年轻人创造有吸引力的机会,让他们更多地了解自然,可以激发他们的环保意识,让他们意识到保护自然和生态系统平衡的重要性。由于最近在教育研究领域的工作建立了学生参与游戏创作与对所讨论主题的兴趣增加之间的关系,本文介绍了Gamers4Nature+项目-一个Erasmus+项目,旨在通过创建数字游戏提高年轻学生对环境和生物多样性保护重要性的认识。该项目从三个方面进行阐述:教师培训、学生参与和学生传播。来自四个不同国家的12名高中教师和120多名学生参与了游戏创作活动。结果表明,Gamers4Nature+项目的方法可以支持不同的教育利益相关者开发解决环境和可持续问题的数字游戏,从而提高人们对保护自然和环境重要性的认识
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