The framework design of humanoid robots in the robocup 3D soccer simulation competition

Yue Hao, Zhiwei Liang, Juan Liu, Junya Li, Hecheng Zhao
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引用次数: 2

Abstract

This paper presents the key framework of the simulated humanoid soccer robots designed by the Apollo3D team, which is one of the most competitive teams in the RoboCup 3D competition. First, we briefly introduce the architecture of the agent client. Then, we focus on the three major components of the framework, which include a particle filter and Kalman filter based localization system, a dynamic footstep planner using sequence approximation, and a hierarchical decision making mechanism. We compare our algorithms with the previous version of our agent client to testify the improvements which contribute to our Apollo3D team's successes in wining various competitions at home and abroad.
robocup三维足球模拟比赛中仿人机器人的框架设计
本文介绍了机器人世界杯3D竞赛中最具竞争力的参赛队之一Apollo3D团队设计的仿真人形足球机器人的关键框架。首先,我们简要介绍了代理客户机的体系结构。然后,我们重点研究了该框架的三个主要组成部分,包括基于粒子滤波和卡尔曼滤波的定位系统、基于序列逼近的动态足迹规划器和分层决策机制。我们将我们的算法与之前版本的代理客户端进行了比较,以证明我们的改进有助于我们的Apollo3D团队在国内外各种比赛中获胜。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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