Randomised fast no-loss expert system to play tic-tac-toe like a human

IF 1.2 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Aditya Jyoti Paul
{"title":"Randomised fast no-loss expert system to play tic-tac-toe like a human","authors":"Aditya Jyoti Paul","doi":"10.1049/ccs.2020.0018","DOIUrl":null,"url":null,"abstract":"<div>\n <p>This study introduces a blazingly fast, no-loss expert system for tic-tac-toe using decision trees called T3DT, which tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax, or evolutionary techniques, but is still always unbeatable. To make the gameplay more human-like, randomisation is prioritised and T3DT randomly chooses one of the multiple optimal moves at each step. Since it does not need to analyse the complete game tree at any point, T3DT is exceptionally faster than any brute force or minimax algorithm, this has been shown theoretically as well as empirically from clock-time analyses in this study. T3DT also does not need the data sets or the time to train an evolutionary model, making it a practical no-loss approach to play tic-tac-toe.</p>\n </div>","PeriodicalId":33652,"journal":{"name":"Cognitive Computation and Systems","volume":"2 4","pages":"231-241"},"PeriodicalIF":1.2000,"publicationDate":"2020-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ietresearch.onlinelibrary.wiley.com/doi/epdf/10.1049/ccs.2020.0018","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Computation and Systems","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1049/ccs.2020.0018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 2

Abstract

This study introduces a blazingly fast, no-loss expert system for tic-tac-toe using decision trees called T3DT, which tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax, or evolutionary techniques, but is still always unbeatable. To make the gameplay more human-like, randomisation is prioritised and T3DT randomly chooses one of the multiple optimal moves at each step. Since it does not need to analyse the complete game tree at any point, T3DT is exceptionally faster than any brute force or minimax algorithm, this has been shown theoretically as well as empirically from clock-time analyses in this study. T3DT also does not need the data sets or the time to train an evolutionary model, making it a practical no-loss approach to play tic-tac-toe.

Abstract Image

随机快速无损失专家系统,像人类一样玩井字游戏
这项研究引入了一种非常快速、无损失的三字棋专家系统,该系统使用决策树T3DT,试图尽可能地模仿人类的游戏玩法。它不使用任何蛮力、极大极小或进化技术,但仍然是不可战胜的。为了让游戏玩法更像人类,我们优先考虑了随机性,《T3DT》在每一步随机选择多个最优移动之一。由于它不需要在任何时候分析完整的游戏树,所以T3DT比任何暴力破解或极大极小算法都要快得多,这已经从理论上和经验上从本研究的时钟时间分析中得到了证明。T3DT也不需要数据集或时间来训练进化模型,这使得它成为一种实用的零损失方法来玩井字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Cognitive Computation and Systems
Cognitive Computation and Systems Computer Science-Computer Science Applications
CiteScore
2.50
自引率
0.00%
发文量
39
审稿时长
10 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信