The importance of interaction mechanisms in blended learning courses involving problem solving e-tivities

A. Venditti, F. Fasano, M. Risi, G. Tortora
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引用次数: 5

Abstract

Blended learning is widely adopted by education agencies and organizations, as it is a flexible model in which face-to-face classroom practices are combined with computer-mediated activities. To overcome the limits of the loss of interaction between teacher and students and among students in distance learning, researchers proposed several solutions, conducting experiments in several teaching areas. Our interest is aimed at studying blended learning with a specific focus on those courses involving problem solving activities, through collaboration among students.Modern Learning Management Systems (LMS) allow to define virtual classrooms and offer various functionalities to support the class. At the same time, they are not designed to fully support all type of activities. Thus, they provide the possibility of integrating other more useful systems for more specific activities. A standard LMS has to be integrated using specific tools when problem solving activities are planned, to ensure effective collaboration among students. In this regard, there is no convergence towards a specific tool that can be used to carry out problem solving activities in collaboration.This paper aims to propose a minimal set of requirements for interaction mechanisms to support problem solving activities in a collaborative environment, in order to obtain better quality artifacts. We also report the results of a three-month experimental course (12 weeks) entitled ”Project Management: a look ahead”, based on blended learning and problem solving activities. The minimal set of requirements for interaction mechanisms was implemented using GitHub, that is not a teaching software, but it is a global software development tool which has powerful communication mechanisms. The results show that the aid of the proposed minimal set of requirements for interaction mechanisms significantly improves the quality of artifacts when problem solving activities are carried out.
在涉及解决问题的电子活动的混合学习课程中,互动机制的重要性
混合式学习被教育机构和组织广泛采用,因为它是一种灵活的模式,将面对面的课堂实践与计算机媒介活动相结合。为了克服远程教学中师生之间和学生之间缺乏互动的限制,研究人员提出了几种解决方案,并在几个教学领域进行了实验。我们的兴趣是通过学生之间的合作,研究混合学习,特别关注那些涉及解决问题活动的课程。现代学习管理系统(LMS)允许定义虚拟教室,并提供各种功能来支持课堂。同时,它们的设计并不是为了完全支持所有类型的活动。因此,它们提供了为更具体的活动整合其他更有用的系统的可能性。当计划解决问题的活动时,必须使用特定的工具集成标准的LMS,以确保学生之间的有效协作。在这方面,没有一个特定的工具可以用来在协作中执行解决问题的活动。本文旨在为协作环境中支持问题解决活动的交互机制提出一组最小的需求,以获得更高质量的工件。我们还报告了一个为期三个月的实验课程(12周)的结果,题为“项目管理:展望”,基于混合学习和解决问题的活动。交互机制的最小需求集是使用GitHub实现的,GitHub不是一个教学软件,而是一个具有强大通信机制的全球软件开发工具。结果表明,当执行解决问题的活动时,建议的交互机制的最小需求集的帮助显著地提高了工件的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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