4-sensor camera calibration for image representation invariant to shading, shadows, lighting, and specularities

G. Finlayson, M. S. Drew
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引用次数: 64

Abstract

Most lighting can be accurately modeled using a simplified Planckian function. If we form logarithms of color ratios of camera sensor values, then in a Lambertian plus specular two-lobe model of reflection the temperature-dependent term is separate and is seen as a straight line: i.e., changing lighting amounts to changing each pixel value in a straight line, for a given camera. Here we use a 4-sensor camera. In this case, forming color ratios reduces the dimensionality to 3. Applying logarithms and projecting onto the plane in the 3D color space orthogonal to the light-change direction results in an image representation that is invariant to illumination change. For a given camera, the position of the specular point in the 2D plane is always the same, independent of the lighting. Thus a camera calibration produces illumination invariance at a single pixel. In the plane, matte surfaces reduce to points and specularities are almost straight lines. Extending each pixel value back to the matte position, postulated to be the maximum radius from the fixed specular point, at any angle in the 2D plane, removes specularity. Thus images are independent of shading (by forming ratios), independent of shadows (by making them independent of illumination temperature) and independent of specularities. The method is examined by forming 4D images from hyperspectral images, using real camera sensors, with encouraging results.
4-传感器相机校准图像表示不变的阴影,阴影,照明和镜面
大多数照明可以使用简化的普朗克函数精确地建模。如果我们形成相机传感器值的颜色比的对数,那么在兰伯特加镜面反射的双瓣模型中,温度相关项是分开的,被看作是一条直线:即,改变照明等于在一条直线上改变每个像素值,对于给定的相机。这里我们用的是一个四传感器摄像头。在这种情况下,形成色彩比例将维度降低到3。应用对数并投影到与光变化方向正交的三维色彩空间平面上,得到的图像表示不受光照变化的影响。对于给定的相机,在2D平面上的高光点的位置总是相同的,与光照无关。因此,相机校准在单个像素上产生照明不变性。在平面上,哑光表面减少为点,镜面几乎是直线。将每个像素值扩展回哑光位置,假设为固定镜面点的最大半径,在2D平面上的任何角度,消除镜面。因此,图像独立于阴影(通过形成比例),独立于阴影(通过使它们独立于照明温度)和独立于镜面。通过使用真实的相机传感器将高光谱图像形成4D图像,对该方法进行了检验,取得了令人鼓舞的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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