Sound Reactive Bio-Inspired Snake Robot Simulation

Sriranjan Rasakatla, I. Mizuuchi, B. Indurkhya
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Abstract

We present a hardware and software framework in which we use the direction of the sound source to interact with the simulation of a snake robot. We present a gamification idea (similar to hide and seek) of how one can use the direction of the sound and develop interactive simulations in robotics and especially use the bio-inspired idea of a snake's reactive locomotion to sound. We use multiple microphones and calculate the direction of sound coming from the sound source in near real-time and make the simulation respond to it. Since a biological snake moves away from a sound source when it senses vibrations, we bio-mimic this behavior in a simulated snake robot. This idea can be used for developing games that are reactive to multiple people interacting with a computer, based on sound direction input. This is a novel interface and first of its kind presented in this paper.
声音反应仿生蛇形机器人仿真
我们提出了一个硬件和软件框架,在这个框架中,我们使用声源的方向与蛇形机器人的模拟进行交互。我们提出了一个游戏化的想法(类似于捉迷藏),即人们如何利用声音的方向并在机器人技术中开发交互式模拟,特别是使用生物灵感的想法,即蛇对声音的反应运动。我们使用多个传声器,近实时地计算来自声源的声音方向,并对其进行仿真响应。由于生物蛇在感受到振动时会远离声源,因此我们在模拟的蛇机器人中模拟了这种行为。这个想法可以用于开发基于声音方向输入的多人与电脑互动反应的游戏。这是一种新颖的接口,也是本文首次提出的这种接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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