An improved approach to reinforcement learning in Computer Go

Michael Dann, Fabio Zambetta, John Thangarajah
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引用次数: 1

Abstract

Monte-Carlo Tree Search (MCTS) has revolutionized, Computer Go, with programs based on the algorithm, achieving a level of play that previously seemed decades away., However, since the technique involves constructing a search tree, its performance tends to degrade in larger state spaces. Dyna-2, is a hybrid approach that attempts to overcome this shortcoming, by combining Monte-Carlo methods with state abstraction. While, not competitive with the strongest MCTS-based programs, the, Dyna-2-based program RLGO achieved the highest ever rating, by a traditional program on the 9×9 Computer Go Server. Plain, Dyna-2 uses _-greedy exploration and a flat learning rate, but we, show that the performance of the algorithm can be significantly, improved by making some relatively minor adjustments to this, configuration. Our strongest modified program achieved an Elo, rating 289 points higher than the original in head-to-head play, equivalent to an expected win rate of 84%.
一种改进的计算机围棋强化学习方法
蒙特卡罗树搜索(MCTS)已经彻底改变了计算机围棋,基于算法的程序,达到了以前似乎几十年才能达到的水平。然而,由于该技术涉及构造搜索树,因此其性能在较大的状态空间中往往会下降。Dyna-2是一种混合方法,试图通过将蒙特卡罗方法与状态抽象相结合来克服这一缺点。虽然无法与最强的mcts程序竞争,但基于dyna -2的程序RLGO在9×9计算机围棋服务器上获得了传统程序的最高评级。简单地说,Dyna-2使用_greedy探索和平坦的学习率,但我们表明,通过对该配置进行一些相对较小的调整,算法的性能可以得到显着提高。我们最强的修改程序达到了Elo,在正面对战中比原始程序高出289分,相当于84%的预期胜率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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