Interactive machine language programming

B. Lampson
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引用次数: 14

Abstract

The problems of machine language programming, in the broad sense of coding in which it is possible to write each instruction out explicitly, have been curiously neglected in the literature. Granted that less than half of the binary instructions generated in the past year had their origin in assembly language, it remains likely that much more than half the instructions executed originated in this way. There are still many problems which must be coded in the hardware language of the computer on which they are to run, either because of stringent time and space requirements or because no suitable higher level language is available.
交互式机器语言程序设计
机器语言程序设计的问题,在广义的编码中,可以明确地写出每条指令,奇怪的是,在文献中被忽视了。假定在过去一年中生成的二进制指令中只有不到一半的指令源自汇编语言,那么仍然有可能有超过一半的指令是以这种方式执行的。由于严格的时间和空间要求,或者由于没有合适的高级语言,仍然有许多问题必须用计算机的硬件语言进行编码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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