Interactive sculpting with implicit surfaces

Marie-Paule Cani
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Abstract

Providing the user with an intuitive sculpting system similar to real clay is one of the most challenging long term goals in interactive modeling. The user should ideally be able to deform, add and remove material, with no restriction on the geometry and topological genius of the solid being edited. Implicit surfaces, defined as iso-surfaces of scalar fields, are a very attractive model in such situations. This talk reviews two alternative implicit representations, the constructive approach versus sampled fields, and discusses their convenience for modeling virtual clay. An implicit sculpting system which incorporates force feedback and relies on multiresolution to accelerate editing is presented.
具有隐式表面的交互式雕刻
为用户提供一个类似于真实粘土的直观雕刻系统是交互式建模中最具挑战性的长期目标之一。理想情况下,用户应该能够变形、添加和删除材料,而不受正在编辑的实体的几何和拓扑天才的限制。隐式曲面,定义为标量场的等值曲面,在这种情况下是一个非常有吸引力的模型。本演讲回顾了两种可选的隐式表示,构造方法与采样场,并讨论了它们对虚拟粘土建模的便利性。提出了一种结合力反馈和多分辨率技术的隐式雕刻系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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