Photogrammetry for a Virtual Reality Nature Scene

Justin Johnson, A. Johnson
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Abstract

This groovy graphics assignment introduces students to the practice of capturing physical objects in nature using photogrammetry and professional software to prepare them as digital assets for building a virtual reality environment in a real-time game engine. Students are tasked with exploring outside, preferably in a natural setting such as a park, nature trail, or backyard, to find ephemeral objects or areas of interest to capture and use to build a virtual reality nature scene. This assignment inspires students to consider the natural environment as a resource for creating virtual environments while simultaneously challenging them to work with an emerging technique for asset creation. It also exposes students to different software packages while preparing the captured data as 3D models which leads to a deep understanding of the 3D pipeline. Once the assets are prepared and the scene is built, viewing the completed environment in VR may strengthen an appreciation for natural environments by viewing a digital representation with an increased sense of presence.
虚拟现实自然场景的摄影测量
这个绝妙的图形作业向学生介绍了使用摄影测量学和专业软件捕捉自然界中的物理对象的实践,将它们作为在实时游戏引擎中构建虚拟现实环境的数字资产。学生们的任务是探索户外,最好是在公园、自然小径或后院等自然环境中,寻找短暂的物体或感兴趣的区域来捕捉和使用,以构建虚拟现实自然场景。该作业激励学生将自然环境视为创建虚拟环境的资源,同时挑战他们使用新兴的资产创建技术。它还使学生接触到不同的软件包,同时准备捕获的数据作为3D模型,从而深入了解3D管道。一旦资产准备好了,场景建立好了,在VR中观看完整的环境可以通过观看增加现场感的数字表现来增强对自然环境的欣赏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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