Guideline-Based Evaluation and Design Opportunities for Mobile Video-based Learning

Jeongyeon Kim, Juho Kim
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引用次数: 2

Abstract

Learners consume video-based learning content on various mobile devices due to their mobility and accessibility. However, most video-based learning content is originally designed for desktop without consideration of constraints in mobile learning environments. We focus on readability and visibility problems caused by visual design elements such as text and images on varying screen sizes. To reveal design issues of current content, we examined mobile learning adequacy of content with 681 video frames from 108 video lectures. The content analysis revealed a distribution and guideline compliance rate of visual design elements. We also conducted semi-structured interviews with six video production engineers to investigate current practices and challenges in content design for mobile devices. Based on the interview results, we present a prototype that supports a guideline-based design of video learning content. Our findings can inform engineers and design tool makers on the challenges of editing mobile video-based learning content for accessible and adaptive design across devices.
基于指南的移动视频学习评估和设计机会
由于其移动性和可访问性,学习者在各种移动设备上消费基于视频的学习内容。然而,大多数基于视频的学习内容最初是为桌面设计的,没有考虑移动学习环境的限制。我们专注于可读性和可见性问题,这些问题是由不同屏幕尺寸的文本和图像等视觉设计元素引起的。为了揭示当前内容的设计问题,我们用108个视频讲座的681个视频帧来检查移动学习内容的充分性。内容分析揭示了视觉设计元素的分布和指导符合率。我们还对6位视频制作工程师进行了半结构化访谈,以调查移动设备内容设计的当前实践和挑战。基于访谈结果,我们提出了一个支持基于指南的视频学习内容设计的原型。我们的研究结果可以让工程师和设计工具制造商了解编辑基于移动视频的学习内容的挑战,以便跨设备进行可访问和自适应设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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