Implementing participatory design for developing a constructivist e-learning activity

F. Olga, H. Ioannis, Kalles Dimitris, Likothanassis Spires
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引用次数: 3

Abstract

European Qualification Framework in Open and Distance Education highlights issues such as content and existing concepts reusability, orchestrating tools for learning, adaptability and learner - centrics themes in curricula. This paper reports on preliminary findings and the process of the design and development of an e-learning activity, based on characteristics of the constructivist approach: Instructional Design tools have been applied in a Focus Group research context using Learning Activity Management System. The basic idea has been to engage Hellenic Open University tutoring staff in the design of distance learning activities by making use of Communities of Practice (CoPs) practices, using their educational experience as a springboard to implement effective learning activities mediated by LAMS and facilitated by an Instructional Designer. The designed activity was actually implemented in a distance education setting, on undergraduate students of HOU in a senior undergraduate course on Artificial Intelligence at the School of Science and Technology, during the first semester of 2012-3.
实施参与式设计以发展建构主义电子学习活动
欧洲开放和远程教育资格框架强调了课程内容和现有概念的可重用性、学习工具的编排、适应性和以学习者为中心的主题等问题。本文基于建构主义方法的特点,报告了初步研究结果以及设计和开发电子学习活动的过程:使用学习活动管理系统将教学设计工具应用于焦点小组研究背景。基本思路是让希腊开放大学的辅导人员参与远程学习活动的设计,利用实践社区(cop)实践,利用他们的教育经验作为跳板,实施由LAMS介导并由教学设计师促进的有效学习活动。所设计的活动实际是在2012-3学年第一学期的远程教育环境中,在HOU科技学院人工智能高级本科课程的本科生中实施的。
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