English Vowel Sounds: An Empirical Study of Gamification Strategy at Nursery Level

Muhammad Ali Shahid, Anser Mahmood, Alia Syed
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Abstract

The current empirical study aimed to stimulate and measure the competence level of children for learning vowel sounds at nursery level at Right School, Model Town, Sillanwali. Sound-bingo strategy was used for distinguishing and learning vowel sounds in the context of gamification efficacy. Gamification frameworks can boost dedication, while also developing learning execution at the same time. In any case, only a few studies have been undertaken to address the constructs used to analyse the effects of gamification on people. The current study implemented Mathew Nudds and Casey Callaghan’s ‘Theory of Auditory Perception’ as its theoretical framework. According to the theory, the information we hear is comprehensible. The researchers used the purposive sampling technique and an achievement exam to obtain data for this study. Data was collected from two distinct groups of twenty-five students apiece, named Iqbal and Quaid, respectively. Quaid group was designated as the control group and Iqbal group as the experimental group. Utilising the gamification technique, both groups were subjected to a test without learning. Sound-bingo technique was utilised to deliver a specific corpus of vowel sounds to Iqbal group. The results revealed that when an activity is gamified, a meaningful goal needs to be provided before the action can be adequately rated. An all-around organised game could help to enhance children’s motivation, commitment, and mental turn of events. The current study concludes that gamification can influence the students’ attitudes toward language learning and its effective application can help them learn better. Keywords: achievement test, English vowel sounds, gamification, interest, nursery class, sound-bingo technique
英语元音发音:幼儿阶段游戏化策略的实证研究
本实证研究旨在刺激和测量西兰瓦里模范镇Right School幼儿园儿童元音学习能力水平。在游戏化效果的背景下,使用语音宾果策略来区分和学习元音。游戏化框架可以提高奉献精神,同时也能提高学习执行力。在任何情况下,只有少数研究被用于分析游戏化对人们的影响。本研究采用了Mathew Nudds和Casey Callaghan的“听觉感知理论”作为理论框架。根据这一理论,我们听到的信息是可理解的。研究人员采用目的性抽样技术和成绩考试来获取本研究的数据。数据收集自两组不同的学生,每组25人,分别名为伊克巴尔和奎德。以Quaid组为对照组,Iqbal组为实验组。利用游戏化技术,两组人都在没有学习的情况下接受测试。声音宾果技术被用来传递一个特定的语料库元音的声音伊克巴尔组。结果表明,当一项活动被游戏化时,在对该活动进行充分评价之前,需要提供一个有意义的目标。一个全面的有组织的游戏可以帮助提高孩子的动机,承诺,和心理转变事件。本研究的结论是,游戏化可以影响学生对语言学习的态度,有效地应用游戏化可以帮助他们更好地学习。关键词:成绩测试,英语元音,游戏化,兴趣,幼儿园,语音宾果技巧
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