Multimodal Software Engineering

Andreas Hartl
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引用次数: 1

Abstract

Ubiquitous computing with its multitude of devices certainly makes it necessary to supplant the desktop metaphor of graphical user interfaces by other kinds of user interfaces. Applications must adapt themselves to many modalities: they must support a wide variety of devices and interaction languages. Software engineering methods and tools also need to embrace this change so that developers can build usable adaptive applications more easily. This chapter will present three different software engineering approaches that address this challenge: extensions to Web-based approaches, abstract user interface definitions that add a level of abstraction to the user interface definition, and model-based approaches that extend model-based application development to integrate user interface issues as well.
多模式软件工程
无处不在的计算和它的大量设备使得有必要用其他类型的用户界面取代图形用户界面的桌面隐喻。应用程序必须适应多种模式:它们必须支持各种各样的设备和交互语言。软件工程方法和工具也需要接受这种变化,以便开发人员可以更容易地构建可用的自适应应用程序。本章将介绍解决这一挑战的三种不同的软件工程方法:对基于web的方法的扩展,对用户界面定义添加抽象层次的抽象用户界面定义,以及扩展基于模型的应用程序开发以集成用户界面问题的基于模型的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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