A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries

G. Amador, A. Gomes
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引用次数: 11

Abstract

Fluid simulation has been an active research field in computer graphics for the last 30 years. Stam's stable fluids method, among others, is used for solving the equations that govern fluids (i.e. Navier-Stokes equations). An implementation of stable fluids in 3D using NVIDIA Compute Unified Architecture, shortly CUDA, is provided in this paper. This CUDA-based implementation also features the accurate physical treatment of internal (i.e. static boundaries inside the simulation domain) and moving boundaries. The performance gains of the presented implementation vs a sequential CPU-based implementation, and points of further improvement are also addressed.
基于cuda的具有内边界和移动边界的三维稳定流体的实现
近30年来,流体模拟一直是计算机图形学中一个活跃的研究领域。斯塔姆的稳定流体方法,除其他外,用于求解控制流体的方程(即纳维-斯托克斯方程)。本文提供了一个使用NVIDIA计算统一架构(简称CUDA)在3D中实现稳定流体的方法。这种基于cuda的实现还具有精确的内部物理处理(即仿真域内的静态边界)和移动边界。本文还讨论了所提出的实现与基于顺序cpu的实现相比的性能提升,以及进一步改进的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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