The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments

Alexander Ng, Daniel Medeiros, Mark Mcgill, J. Williamson, S. Brewster
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引用次数: 17

Abstract

Augmented / Mixed Reality headsets will in-time see adoption and use in a variety of mobility and transit contexts, allowing users to view and interact with virtual content and displays for productivity and entertainment. However, little is known regarding how multi-display virtual workspaces should be presented in a transit context, nor to what extent the unique affordances of transit environments (e.g. the social presence of others) might influence passenger perception of virtual display layouts. Using a simulated VR passenger airplane environment, we evaluated three different AR-driven virtual display configurations (Horizontal, Vertical, and Focus main display with smaller secondary windows) at two different depths, exploring their usability, user preferences, and the underlying factors that influenced those preferences. We found that the perception of invading other’s personal space significantly influenced preferred layouts in transit contexts. Based on our findings, we reflect on the unique challenges posed by passenger contexts, provide recommendations regarding virtual display layout in the confined airplane environment, and expand on the significant benefits that AR offers over physical displays in said environments.
飞机环境下混合现实虚拟显示布局的乘客体验
增强/混合现实头显将在各种移动和交通环境中得到采用和使用,允许用户查看和交互虚拟内容和显示,以提高生产力和娱乐。然而,关于在交通环境中如何呈现多显示虚拟工作空间,以及交通环境的独特可视性(例如他人的社会存在)在多大程度上可能影响乘客对虚拟显示布局的感知,我们知之甚少。利用模拟的VR客机环境,我们在两个不同的深度评估了三种不同的ar驱动的虚拟显示配置(水平、垂直和Focus主显示,次要窗口较小),探索了它们的可用性、用户偏好以及影响这些偏好的潜在因素。我们发现,对侵犯他人个人空间的感知显著影响了人们在交通环境中对布局的偏好。基于我们的研究结果,我们反思了乘客环境所带来的独特挑战,提供了关于受限飞机环境中虚拟显示布局的建议,并扩展了AR在上述环境中提供的比物理显示的显著优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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