Modular Technique of 3D Modeling and Procedural Texturing for 3D Game Environment Design of “Jurnal Pahlawan”

William Suanto, Yusup Sigit Martyastiadi
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引用次数: 3

Abstract

3D game “Jurnal Pahlawan” (Hero’s Journal) is a game project based on the battle of Surabaya, Indonesia in November 1945 between Indonesian soldiers and British & British Indian troops. The purpose of this project is proposing a joyful learning media with history contents for youth through the game. The young users can interact with game system, which resemble to historical recount of the battle of Surabaya. The 3D digital visualization of the game world leads game players are be immersed to the game. This paper describes the process of designing the game environment, mainly historical building modeling and texturing. The research uses qualitative method such as battlefields observation, literature study and visual existing study. In addition, the assets design process uses modular technique in 3D building modeling and procedural texturing. Finally, the result of this design process gives opportunities for 3D designers to create game environment systematically. It means, in terms of 3D game environment, the repetition process of 3D assets production could be applied for making huge digital architectural in the game world easily.
基于模块化建模和程序化纹理技术的《巴拉万日记》3D游戏环境设计
3D游戏“Jurnal Pahlawan”(英雄日记)是一个基于1945年11月印度尼西亚泗水战役的游戏项目,印度尼西亚士兵与英国和英属印度军队之间的战斗。这个项目的目的是通过游戏为青少年提供一个充满历史内容的快乐学习媒体。年轻的用户可以与游戏系统互动,类似于泗水战役的历史叙述。游戏世界的3D数字可视化使游戏玩家沉浸在游戏中。本文描述了游戏环境的设计过程,主要是历史建筑的建模和纹理。本研究采用战场观察法、文献研究法、视觉现存研究法等定性方法。此外,资产设计过程中使用模块化技术在3D建筑建模和程序纹理。最后,这个设计过程的结果为3D设计师系统地创造游戏环境提供了机会。这意味着,在3D游戏环境中,3D资产制作的重复过程可以很容易地应用于游戏世界中巨大的数字建筑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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