Immersive Virtual Reality and Gamification Evaluation on Treadmill Exercise by Using Electrophysiological Monitoring Device

E. Libriandy, M. A. Puspasari
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引用次数: 6

Abstract

CCS CONCEPTS • Lack of physical activity is a severe problem that can potentially cause various of diseases. Cardiovascular exercise, for instance, treadmill exercise is the most common activities to improve body’s health and performance. However, monotone exercise tends to induce boredom which affects the emotional state of the person. Immersive Virtual Reality (VR) and Gamification offer a promising opportunity to improve traditional treadmill exercise to become more fun and enjoyable. This research aimed to evaluate the effect of immersive virtual reality on stress load or emotional state of person while doing treadmill exercise. This study involved 24 healthy participants to compare the immersive program with the traditional treadmill exercise. The result showed that participants had significant improvement of enjoyment, satisfaction and motivation in VR condition compared to the traditional one. They experienced higher positive emotion and less pressured while doing the exercise. These results are promising for a successful implementation of immersive VR application on treadmill exercise; • CCS CONCEPTS; • Human-centered computing → Human computer interaction (HCI); HCI design and evaluation methods; Laboratory experiment;
利用电生理监测装置对跑步机运动进行沉浸式虚拟现实和游戏化评价
缺乏体育活动是一个严重的问题,可能会导致各种疾病。例如,心血管运动,跑步机运动是最常见的活动,以提高身体的健康和性能。然而,单调的运动容易引起无聊,从而影响人的情绪状态。沉浸式虚拟现实(VR)和游戏化提供了一个有希望的机会,可以改善传统的跑步机锻炼,使其变得更加有趣和愉快。本研究旨在评估沉浸式虚拟现实对人在跑步机上运动时的压力负荷或情绪状态的影响。这项研究涉及24名健康参与者,将沉浸式锻炼与传统的跑步机锻炼进行比较。结果表明,与传统情境相比,虚拟现实情境下的参与者在享受、满意度和动机方面均有显著提高。他们经历了更高的积极情绪和更少的压力而做运动。这些结果有望在跑步机上成功实现沉浸式VR应用;•CCS概念;•以人为中心的计算→人机交互(HCI);HCI设计与评价方法;实验室实验;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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