Poster: Sliding Viewport for Head Mounted Displays in Interactive Environments

A. Sherstyuk, D. Vincent, C. Jay
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引用次数: 1

Abstract

The ability to manipulate objects is fundamental to most virtual reality (VR) applications. A multitude of metaphors have been developed to facilitate object selection and manipulation, including the virtual hand metaphor, which remains by far the most popular technique in this category. The utility of the virtual hand depends on the user's ability to see it. Unfortunately, ensuring this is not always easy, especially in immersive systems which employ head mounted displays (HMD) with limited field of view (FOV), typically ranging from 40 to 60 degrees diagonally.
海报:交互式环境中头戴式显示器的滑动视窗
操纵对象的能力是大多数虚拟现实(VR)应用程序的基础。为了方便对象选择和操作,已经开发了大量的隐喻,包括虚拟手隐喻,这仍然是迄今为止这一类别中最流行的技术。虚拟手的效用取决于用户看到它的能力。不幸的是,确保这一点并不总是那么容易,特别是在使用有限视场(FOV)的头戴式显示器(HMD)的沉浸式系统中,通常范围为对角线40到60度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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