{"title":"The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television","authors":"A. Marcus","doi":"10.1145/2659467.2659472","DOIUrl":null,"url":null,"abstract":"HCI in Sci-Fi Movies and Television will summarize and analyze the past 100 years of human-computer interaction as incorporated into sciencefiction cinema and videos, beginning with the advent of movies in the early 1900s (Melies' \"A Trip to the Moon,\" which was recently referenced in the recent movie \"Hugo\"). For many decades movies have shown technology in advance of its commercialization (for example, video phones and wall-sized television displays, hand-gesture systems, and virtual reality displays). In some cases mistaken views about what is usable, useful, and appealing seem to be adopted, perhaps because of their cinematic benefits. In any case, these media have served as informal \"test-beds\" for new technologies of human-computer interaction and communication. They provide ample evidence for heuristic evaluations, ethnographic enalysis, market analysis, critique of personas and use scenarios, and new approaches to conceptual and visual design. The course will explore issues of what is \"futuristic\" and what is not, gender-role differences, optimism/pessimism, and user-centered design characteristics in more than two dozen films and a half-dozen television shows. Examples from China, India, and Japan will also be referenced. Participants will be informally quizzed about their recognition of the media examples shown and their analysis of contexts, technologies, business models, user communities, and designs . Discussion with participants throughout the presentation will be encouraged. Tutorial Slides, Publications, and Bibliographies Presentation slides appear on the following pages, after which appear publication resources with bibliographies.","PeriodicalId":415661,"journal":{"name":"SIGGRAPH Asia 2014 Courses","volume":"118 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2014 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2659467.2659472","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
HCI in Sci-Fi Movies and Television will summarize and analyze the past 100 years of human-computer interaction as incorporated into sciencefiction cinema and videos, beginning with the advent of movies in the early 1900s (Melies' "A Trip to the Moon," which was recently referenced in the recent movie "Hugo"). For many decades movies have shown technology in advance of its commercialization (for example, video phones and wall-sized television displays, hand-gesture systems, and virtual reality displays). In some cases mistaken views about what is usable, useful, and appealing seem to be adopted, perhaps because of their cinematic benefits. In any case, these media have served as informal "test-beds" for new technologies of human-computer interaction and communication. They provide ample evidence for heuristic evaluations, ethnographic enalysis, market analysis, critique of personas and use scenarios, and new approaches to conceptual and visual design. The course will explore issues of what is "futuristic" and what is not, gender-role differences, optimism/pessimism, and user-centered design characteristics in more than two dozen films and a half-dozen television shows. Examples from China, India, and Japan will also be referenced. Participants will be informally quizzed about their recognition of the media examples shown and their analysis of contexts, technologies, business models, user communities, and designs . Discussion with participants throughout the presentation will be encouraged. Tutorial Slides, Publications, and Bibliographies Presentation slides appear on the following pages, after which appear publication resources with bibliographies.