Analysis and Design of Agricultural Marketplace Using User Experience

Pipit Rahmayanti, Yani Nurhadryani, I. Hermadi
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Abstract

The marketplace is an e-business model that deals with sellers and buyers. In the agricultural sector, the market acts as a direct link between farmers and consumers. So that it can increase and benefit Indonesian farmers. The total users of the agricultural market currently only reach 100,000 users, which is very different from the total users of other general markets which have reached 50 million users. One of the reasons is that 60% of the time is wasted because many users have not yet obtained the information they are looking for. This has an impact on decreasing productivity until it fails. This study will design an agricultural marketplace application design with a User-Centered Design (UCD) approach. This method is a cycle stage starting from production to market applications by implementing quality market services. This production stage is carried out to become a measuring tool for marketplace design to match the standards set and made by the specifications of user requirements. Then the prototype design stage is carried out with a sketch, a wireframe, and the results of this design are implemented into a medium-fidelity prototype. In the evaluation stage of the medium-fidelity prototype, usability testing was carried out using the think-aloud method and the performance results were obtained with a success rate of 77.14%.
基于用户体验的农产品市场分析与设计
市场是处理卖家和买家的电子商务模型。在农业部门,市场是农民和消费者之间的直接联系。这样就可以增加并造福印尼农民。目前农业市场的总用户只有10万用户,与其他一般市场的总用户达到5000万用户有很大的差距。其中一个原因是,60%的时间被浪费了,因为许多用户还没有获得他们正在寻找的信息。这对降低生产力有影响,直到失败为止。本研究将采用以用户为中心的设计(UCD)方法设计一个农业市场应用程序。这种方法是通过实施优质的市场服务,从生产到市场应用的循环阶段。这一生产阶段的进行是为了成为市场设计的衡量工具,以符合用户要求的标准和规格。然后通过草图、线框图进行原型设计阶段,并将设计结果实现为中等保真度的原型。在中保真度原型的评估阶段,使用think-aloud方法进行可用性测试,获得性能结果,成功率为77.14%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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