Avoid Crowding in the Battlefield: Semantic Placement of Social Messages in Entertainment Programs

Yashaswi Rauthan, Vatsala Singh, Rishabh Agrawal, Satej Kadlay, N. Pedanekar, Shirish S. Karande, Manasi Malik, Iaphi Tariang
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引用次数: 1

Abstract

Crisis situations often require authorities to convey important messages to a large population of varying demographics. An example of such a message is maintain a distance of 6 ft from others in times of the present COVID-19 crisis. In this paper, we propose a method to programmatically place such messages in existing entertainment media as overlays at semantically relevant locations. For this purpose, we use generic semantic annotations on the media and subsequent spatio-temporal querying on these annotations to find candidate locations for message placement. We then propose choosing the final locations optimally using parameters such as spacing of messages, length of the messages and confidence of query results. We present preliminary results for optimal placement of messages in popular entertainment media.
避免在战场上拥挤:娱乐节目中社会信息的语义放置
危机情况往往要求当局向人口结构各异的大量人口传达重要信息。这种信息的一个例子是,在当前的COVID-19危机期间,与他人保持6英尺的距离。在本文中,我们提出了一种方法,以程序化的方式将这些信息作为覆盖在语义相关位置的现有娱乐媒体中。为此,我们在媒体上使用通用语义注释,然后对这些注释进行时空查询,以找到消息放置的候选位置。然后,我们建议使用消息间距、消息长度和查询结果置信度等参数来选择最佳的最终位置。我们提出了在流行娱乐媒体中信息的最佳放置的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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